About NoxScore

Global Noxscore Grading
Noxscore Grading in United States
Noxscore Grading of Gaming

YouTube Channels with Similar Grade in Noxscore

InfoCategoriesCountry/RegionSubsAvg.Views Nox Score
Tenser Tenser Gaming United States
1.68M -0.59%
45.28K 0.11%
Aventuras Teen Aventuras Teen Entertainment Brazil
1.67M
296.73K 0.01%
FixFive FixFive Entertainment Spain
1.67M
26.23K 0.85%
M7MDXD M7MDXD Gaming Saudi Arabia
1.67M
382.16K 0.19%
The Lonely The Lonely Music United States
1.66M
1.51K
Get Good Gaming Get Good Gaming Gaming United States
1.65M
234.3K 0.07%
Maskey Maskey Comedy France
1.65M
2.57M 0.47%
danisnotinteresting danisnotinteresting People & Blogs Entertainment Others
1.64M -0.61%
1.62M
RedKeyMon RedKeyMon Gaming France
1.64M
6.72M
UTV Motion Pictures UTV Motion Pictures Entertainment India
1.64M
221.2K 0.06%

Standard of Grading about Noxscore

Subs&Channel growth(35% of Total Scoring Mechanism)

The more subs and video views you gain, the higher the score.
The faster your channel grows during the last 30 days,the higher the score.

Video updated frequency(15% of Total Scoring Mechanism)

We evaluate this factor based on the videos during the last 3 months, The updated frequency of the video is more stable and the score is higher.
It is recommended to release 3-5 videos per week. If you don’t released any video within 3 months, the score will be very low.

Video performance(35% of Total Scoring Mechanism)

We evaluate this factor based on the videos during the last 3 months,and calculate the ratio of the subs and per video views.the higher the ratio,the higher the score.

Engagement Rate(10% of Total Scoring Mechanism)

We comprehensively calculate the ratio of the comments,likes and views of the video; the higher the ratio, the higher the engagement rate and the higher the score will be.

Social media abundance(5% of Total Scoring Mechanism)

Social media like Instagram、twitter、facebook,etc,will be beneficial to share and spread. You have more kind of social media account,the score will be higher.
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